Quantcast
MousePlanet.com


Go directly to: News & Views | Current Refurbishment/Attraction Closures | Park Events | Discounts/Promotions | Park Schedule/Blockout Dates

News and Views

Our 50th coverage

Thanks again to all of the readers who sent in their complimentary notes on our continuous coverage of last week's 50th Anniversary celebration kick-off at Disneyland and Walt Disney World. Thanks also to the people who took time to politely correct or extend our coverage.


advertisement

For those who are once-a-week readers of MousePlanet and may have missed our coverage of the events surrounding the kick-off at Disneyland, you can get caught up here. Over more than 48 hours we filed more than two dozen updates on the events. You'll find them on that page ordered from most recent to oldest. To start at the beginning you can find page 1 (here). If you missed everything, then you'll definitely want to see our complete video of the kick-off ceremony; be warned though, the video is 33 minutes long and weighs in at about 40 MB.

Our coverage of the 50th isn't over, though. Throughout this week, in addition to our regular articles, we will also have detailed information on various elements of the 50th Anniversary. Among other things, these will include complete information on new food promotions, participant responses to the new 50th Anniversary Tour, more than you probably want to know about the new parades and fireworks, and of course details on the golden vehicles, hidden logos, and photo mosaics. So check back all week for new information.

Shag reminder

Just a reminder that registration for the Shag merchandise event on June 24 opens today (May 9) at 9 a.m. PDT. Click here for full information.

The last golden vehicle

The Golden Vehicles program for the 50th is not yet complete, and it may be more than a month before it is. The new Ward Kimball engine for the Disneyland Railroad will be the final participating vehicle in the program. While the entire engine won't be gold colored (a la Casey Jr. Circus Train), it will have prominent gold highlights.

Back in May, author Steve DeGaetano reported to us with this update on the Ward Kimball:

Today's update features a very special milestone in the rebuilding of the Maud L. into the Ward Kimball. But before I get to that, let me briefly bring you up to date on what's happened so far.

The Ward Kimball's restoration is rapidly nearing completion. A couple weeks ago, it was transported from its primary restoration facility to Disneyland, under cover of darkness. Most of the major rebuilding had taken place, but there still remained plenty of work to do to get the engine ready for its shining moment. That work has been going on for the past two weeks in the Disneyland roundhouse, and the engine looks vastly more complete than the last time I saw her.

The engine is essentially complete, but there are still projects to accomplish. As I mentioned last week, a new spring still remains to be constructed and installed on the trailing truck. One cylinder has been completed, and is now covered in shiny brass, with red covers. Both the steam dome and the sand dome have been attached, and the whistle surmounts the steam dome. The bell has also been installed, and its tone is very pure and clear.

The engine now bears it official number-5-on a number plate cast from the same pattern as was used on engines 1 and 2. The orange-red of the plate's background is the same as the engine's pin striping, tying all the colors together. The headlight has been affixed, including the artwork which adorns the light's sides. I will not describe that artwork here. There should be at least one surprise when the engine takes to the rails, right?

The yellow stars have just been affixed to the drivers, but remain to be painted on the pilot wheels, and by the time you read this, the pinstriping of the pilot should have been completed. The engine will feature more pinstriping than any other engine on the line.

Much of the pneumatic piping has been completed as well—the small-diameter copper tubes that use air pressure to operate things, like the sanders and parts of the brake system. This piping has been expertly applied, and really adds to the engine's look.

But I opened this update speaking about a special milestone that was accomplished Saturday, and that milestone deserves special attention. For on Saturday, April 30th 2005, for the very first time since Disney acquired the engine, it came to life.

The fire was started in the engine in the morning. An air line was connected to a fitting in the locomotive to operate the things that normally would operate on steam, like the blower and the atomizer (which the fireman uses to control the fire). The burner itself was also operated on air, and the fire roared to life in the belly of the beast around 10:00 am. Two hours later, the flanks of the engine were warm to the touch, but the needle in the pressure gauge had not lifted off its peg. A slight diesel leak was discovered on the burner, and around lunch time, the burner was extinguished.

A couple hours later after lunch, the leak was fixed, and the fire re-lit. The process to heat the water to boiling was done very slowly. The engine was started dead cold, and every effort was made to bring the heat up slowly and methodically, so as not to "shock" the boiler.

Around 2:30, the needle on the pressure gauge came to life! First, it moved imperceptibly slowly-1 pound… 2 pounds… 5 pounds. But after it reached about 10 pounds of pressure, the gauge began to climb rapidly.

While this was all going on, preparations were made to fill the hydrostatic lubricator (a device in the cab that feeds steam oil to the air brake compressor). A leak in the device was discovered and soon fixed. The pressure continued to rise: 25 pounds… 30 pounds… 35 pounds.

The decision was made to get the engine to 100 pounds of pressure, and then remove the umbilical air supply that was supporting the engine.

The pressure continued to climb. The freshly-applied graphite-and-oil on the smokebox began to "cook," giving off smoke as the paint hardened onto the surface.

Seventy-five pounds… 80 pounds… 90 pounds… 100!!

The steam pressure gauge showed 100 pounds of pressure in the little tea kettle. The air line was removed, and when it was, the engine became suddenly quite. There was no fire; the blower was silent. One could hear a cotter pin drop.

Then, the main header valve was opened-the main valve that allowed steam into every pipe on the engine-the steam that would operate everything that the locomotive depended on for life. Pipe joints creaked and strained under the pressure as the steam filled the pipes; wisps of white steam escaped connections and curled into the air. Water sizzled on hot surfaces. The engine yawned and creaked to life.

Now the locomotive would be operating of the steam she herself had created. The atomizer, blower and burner would now operate on that steam. The fire was re-lit with a soft thud, and shoed a golden yellow in the firebox. The blower shot a jet of steam up the stack to aid the engine's draft. A nice, clean fire was created, with a very slight haze of smoke rising from the stack in into the exhaust vent in the roundhouse's roof. The fire rumbled and pounded in a deep bass that could be felt in the pit of one's stomach.

Slowly, the engine's air compressor was started. It was operated very slowly at first, allowing hot steam to warm the moving parts of the device. The compressor's exhaust was piped under the engine through a bypass that would soon be closed, creating a gentle panting sound with each exhaust.

After a few minutes, the compressor rate was increased. About the same time, the exhaust bypass was closed, allowing the spent steam from the compressor to exhaust up the stack.

And what a sound it made! With each stroke of the compressor, loud, sharp blasts went up the stack, sounding like cannon shots! Boom! Boom! Boom! The sound was incredible, and sounded far different from the relatively soft compressor exhausts that the other engines featured. With each exhaust of the compressor up the stack, the fire was almost sucked out!

Boom...Boom.Boom!! went the compressor, while the blower jets and rumbling fire created an absolutely beautiful symphony of noise! Up went the pressure… 125… 135… 145.

The two safety valves had been tagged at the factory as being set for 170 and 175 pounds. But as the gauge approached 149 pounds, trails of steam were seen rising from the devices. At 150 pounds, the instantaneous ear-splitting blast of the open safety valve caught everyone's immediate attention! The sound level was amazing, frightening and awesome all at the same time! Roundhouse crewmembers wandered close to see the excitement.

Steve certainly made it seem an exciting moment but completion in time for May 4, or even May 5 was a long shot, and indeed did not happen. Having missed the first benchmark date, the official presentation of the Kimball will probably wait a little bit for either June 18 or July 17. The argument for July 17 is obvious, but June 18 is a bit less so. June 18, 1955 was the day the first Disneyland Railroad steam engine, when the E.P. Ripley was fired up and brought on line.

Anybody waiting eagerly, though, can get a sneak peak up in the Main Street station. A new train location board has been installed with a new Disneyland map (full of little hidden drawings) and at the bottom are line drawings of the entire DLRR fleet, including the first official representation of the Ward Kimball.


The new train-location map has lights that indicate where the trains are on the track, and the map provides considerable detail for the curious. Photo by Alex Stroup.


A close-up of the train drawings of Disneyland Rail Road trains C.K. Holliday, Fred Gurley, and Ward Kimball. Photo by Alex Stroup.

On a more historical note, Alex Stroup happened to be walking across the intersection of Harbor Boulevard and Ball Road near Disneyland late on the evening of May 6 and noticed a flatbead truck with a train engine as cargo. Forgetting the Ward Kimball had already been moved, for a moment he thought that was what he was seeing, but quickly realized it wasn't. The markings indicated that it was instead the Marie E. of the DLR&J line. Being no expert on trains he didn't know what to make of it, but asked at Main Street Station the next day.


The Marie E. train sits atop a flatbed truck at the corner of Harbor and Ball. Photo by Alex Stroup.

According to the cast member on duty, the Marie E. has some connection to Disney animator and one of the core train enthusiasts Ollie Johnson (and if he understood correctly Johnson owned or owns it). At some point later this week, well before the park opens, the Marie E. will pull into Main Street Station for some form of photo shoot and Ollie Johnson will take her on a few laps around the park. She will then be taken back to the roundhouse, put on a truck again and back to whence she came.

The cast member also reported that once the Ward Kimball comes on line, the number 3 engine, Fred Gurley, will be taken offline for an unknown length of time.


The Fred Gurley loads passengers at Main Street Station. Photo by Alex Stroup.

Other golden vehicle clarifications

Storybook Land Canal Boats suffered the first golden vehicle casualty on May 6 when motor problems took it out of commission. It was still not in service during the afternoon of May 7. We also previously said that every golden vehicle would have both a ridable version and a picture posing version. This isn't correct, as Peter Pan's Flight and Mr. Toad's Wild Ride have only the outside versions for photos. It probably goes without saying that Casey Jr. Circus Train, Jungle Cruise, and Storybook Land Canal Boats do not have duplicates of their vehicles out in the walkways of Disneyland.

Those worried about the slim odds of getting a gold car at Autopia can rest a bit easier, as instead of just one, there are four, with one car for each lane.

The missing photo murals

The photomosaic murals are also not quite done. One mural still needs to be installed near Plaza Pavilion on the Central Plaza hub area. This mural will showcase the spaghetti scene from Lady and the Tramp. Others disappointed that their pictures aren't found in the Happiest Faces database should keep in mind that the database is not yet complete, and several murals have not had their data entered. Assurances are being made that everybody who submitted an e-mail address with their photos will eventually receive an e-mail telling them whether their photos were used.


The Steamboat Mickey photomosaic mural is so huge that those standing directly in front of it cannot tell see the Mickey image—and it isn't the largest one. Photo by Jeff Moxley.

If you're wondering, they definitely did not stick to a one use per photo. One name looked up had a single photo in the Steamboat Mickey mural 23 times. Of 16 names looked up for MousePlanet readers, 14 were in the database at least once, and each of them appeared in the Steamboat Mickey mural. Repetitions of the same photo in even the smaller mruals are easy to find.

Some have expressed regret that so many of the murals are situated in locations that make it difficult to see individual photos. The Steamboat Mickey mural is at least 20 feet tall, Buzz Lightyear is 15 feet off the ground, the Winnie the Pooh mural is suspended from wire and spins freely, while the gigantic 20,000 Leagues Under the Sea mural is on the second-floor exterior above Club Buzz. There are also four Pixar-themed murals in Sunshine Plaza at Disney's California Adventure (hopefully nobody appears in just one of those).

If you're trying to find your photos, there are two kiosks on Main Street where you can look up your name or e-mail address. One is to the left of the City Hall stairs and the other is to the right of the Steamboat Mickey mural by Mad Hatter. A third kiosk will eventually be added at a location to be announced. If you do use the kiosk, keep in mind those people in line behind you, and print your list rather than trying to memorize it. Everybody will thank you (on the inside).


The Happiest Faces on Earth information kiosks are so easy to use, even Goofy can do it. Photo by Matthew Bassett.

New Main Street windows

Even though the Emporium put in new window displays on May 4, it took three more days beany of the MousePlanet staff crawling the park daily noticed. Though there are still two windows advertising DVD releases for Pooh's Heffalump Movie and Pocahontas, the new displays focus on the history of those windows.

The tradition of putting in dynamic displays for Disney movies began in the 1960s and continues (with varying degrees of effort) to this day. Each window brings back elements of former displays and has a fairy tale book open to a page describing some aspect of this history.


Mickey, Donald, and Goofy in their band costumes decorate one of the windows at the Main Street Emporium. Photo by Alex Stroup.


Even the often-forgotten The Fox and the Hound make an appearance in an Emporium window. Photo by Alex Stroup.


This page discusses the different stores that have been on Main Street. Photo by Alex Stroup.

A new annual pass

It is now clear why Disneyland did not get a new annual pass design for the early part of 2005, continuing instead to stick with the previous year's Goofy design. As of May 5, those purchasing annual pass on property are receiving passes with a new gold design consisting of the 50th Anniversary castle logo. There is no word yet as to whether mail renewals also receive this design, or if they will continue with the Tinker Bell or Tower of Terror choice they have had.

Regis and Kelly

The media didn't finally go away and leave the regular park guest alone after May 5. On May 6, a four-day closure of significant portions of the Central Plaza began so that a stage could be build for Sunday tapings of the Disney-syndicated morning interview show, Live with Regis and Kelly. On Sunday, they taped two not-particularly-live shows and will next move on to Walt Disney World where it will be possible to tape live during daylight hours.


The well-themed stage built for Life with Regis and Kelly. Photo by Alex Stroup.

Fortunately most closed areas were reopened for fireworks but at no point over the weekend was it possible to "welcome yourself home" by walking through the gate of Sleeping Beauty Castle. That treat returns Tuesday morning. Meanwhile, park guests didn't seem too bothered, as they stood around taking pictures of Teamsters setting up camera platforms or a technical test a boom camera that was swopping over the crowds and projecting them on the giant screens that are still in place to either side of the castle.


Somebody should have proofread this sign. Photo by Alex Stroup.

Going to Disney World?

if you're going to check out the 50th Celebration at Walt Disney World, the Radisson Resort Parkway has announced reduced room rates from May 13th through August 13th. The rate is $87/night except for Memorial Day and Fourth of July weekends when it is $117.

Ears to the ground

…The celebratory events did not seem to affect the attendance at neighboring Disney's California Adventure park much at all. With Disneyland never making it to capacity there was no overflow. On May 4 when invited guests and contest winners were kicked out of Disneyland at 5 p.m. to make room for the more-invited guests, only a fraction headed to DCA, while the rest were off to the parking garage.

MousePlanet later learned why most of the 5,000 Annual Pass contest winners likely headed home. This group consisted of 2,500 actual winners and their 2,500 guests. The 2,500 winners had tickets good for Disneyland and DCA, while the guests had tickets good for only Disneyland. The only way an Annual Pass contest winner could go to DCA was by ditching the company. This was not true of people who won their tickets through radio contests or through other channels.


Saturday afternoon and the third show stop for Block Party Bash could barely collect an audience. Photo by David Michael.

Thursday and Friday saw only slightly elevated crowds, at best, and the new parade left other parts as ghostowns by soaking up all the people. If this doesn't improve, you can expect the annoying Block Party Bash video traffic cone to remain in the Esplanade for quite a while.

…Hopefully our samples were not representative, but while sitting through two showings of the new 50 Magical Years film, the total combined audience wasn't much over 75 people. Cast members were calling to passersby about the new show but even when people went in to see the exhibit they frequently didn't stick around for the movie. If the exhibit is already falling victim to indifference that is too bad, as it is well done.


It was a nice touch that DCA circa 1955 was included in the 1955 model of Disneyland. Photo by Alex Stroup.

If you do get in to see the exhibit, make sure you take a close look at the Sleeping Beauty Castle model for a nice little touch.

…This isn't really new news, but we hadn't mentioned it before. The weight problem with the new Splash Mountain logs has been fixed and now all seats are in use again.


Every seat in a Splash Mountain log can now be used. Photo by Alex Stroup.

…Strollers, wheelchairs, and ECV rentals have not yet moved back inside Disneyland even though their building right next to the right side train tunnel is available again. The move has proven so popular with cast members and guests alike that there is now an internal movement to make the move permanent. No decision has been made, but it seems a good one.

…For the most part, not much has been obviously done in the submarine lagoon, but as this photo shows, on at least one mound all the clam shells have been gathered together.


Maybe Ariel can sell seashells… Photo by Alex Stroup.


Don't keep it to yourself! Send us your news tips, rumors, and comments. E–mail us here.

Current Refurbishments and Attraction Closures

Disneyland

  • Space Mountain opens July 15.
  • Haunted Mansion closed September 6–29 to install Haunted Mansion Holiday overlay; closed Jan. 9–25, 2006 to remove overlay
  • Pirates of the Caribbean closed October 3 through December 13 (this is what we're hearing, it could change; feel free to send the paniced emails, but that's the response for now).
  • Submarine Lagoon is currently beginning work on a new Finding Nemo attraction; still unofficial at this time with an opening date unannounced.

Disney's California Adventure

  • The former SuperStar Limo building is now the future Monster, Inc.: Mike and Sulley to the Rescue which will open January 2006.
Note: Refurbishment schedules are estimates only. All information is subject to change without notice. To get the most recent updates, call Disneyland at (714) 781–7290.

Park Events

June

  • Robert Olszewski merchandise release. June 18 at Disneyland Park. Two new Main Street pieces in his “Disneyland in Miniature” collection: Main Street Train Station and Main Street Train. Also released will be Dapper Dan and Fab Five character packs.
  • Shag merchandise release and reception. June 24 at the Paradise Pier Hotel. Five new Shag paintings and associated merchandise will be sold and a reception and meet–and–greet with the artist will be held. Reservations open May 9 (link).
  • 2005 Summer Pin Festival. June 24 – Aug. 15 at the Disneyland Resort. No details have been announced (link).

July

  • Disneyland 50th Anniversary special event. July 15–17. Three days of merchandising events with multiple purchase plans (link).
  • July 2005 NFFC convention. July 9–13. The Show and Sale is scheduled for July 10.
  • Robert Olszewski merchandise release. July 16 at Grand Californian Hotel. The first non–Main Street piece in his “Disneyland in Miniature” collection: Mad Tea Party.

September

  • Robert Olszewski merchandise release. September 10 at Disneyland Park. Several new pieces in his “Disneyland in Miniature” collection: Disney Showcase/Magic Shop/20th Century Music and Jungle Cruise as well as a pin trading cart and a marching band character pack.

Current Discounts & Promotions

Unfortunatley, we have not had the opportunity to do a full review of travel discounts and promotions in the last couple weeks. The following section is being left in because many of the offers are still current, though some may have expired and other new offers may be missing. Getting this section updated will be a prioirty for next week's Park Update.

Several current promotions offer discounted admission to the Disneyland Resort. For convenience sake, we have grouped the discount offers based on the number of days the tickets are valid. Check out the category that best matches the amount of time you plan to spend at the resort, and pick the offer which works best for you. And keep those tips coming – let us know if you find a better / different offer, so we can share it with other readers!

One Day

No discounts offered to the general public for single–day admission. You might find discounted tickets, starting at around $41 for ages 10 and up, through your employer, student organization or professional association. Check with your group activity office or human resources department.


Two Days

AAA Flex Passport ($98/$78) – Some AAA offices offer a 2–day Flex Passport at $98 for ages 10 and up, or $78 for ages 3–9. This ticket does not require a hotel or package purchase—check with your local office to see if the ticket is available in your area.

A reader let us know that AAA offices in Oregon and Idaho do not offer the 2–day version of this ticket, but instead offer a 3–day pass.


Three Days

AAA Flex Passport ($129/$99) – Some AAA offices offer a 3–day Flex Passport at $129 for ages 10 and up, or $99 for ages 3–9. This ticket does not require a hotel or package purchase – check with your local office to see if the ticket is available in your area.


City Pass ($185/$127) – The cost of a CityPass increases to $185 for ages 10 and up, but decrease to $127 for ages 3–9. The pass includes a 3–Day Disneyland Resort park hopper bonus ticket (includes a $10 ESPN Zone game card and one early admission), one day admission to Knott's Berry Farm, Sea World San Diego, and either the San Diego Zoo or San Diego Wild Animal Park. The CityPass still expires 14 days after first use. Purchase CityPass through the Disneyland Web site, at the Disneyland Resort, at the other theme parks included in the pass, or directly from the CityPass Web site (link).


3–Day Park Hopper Bonus tickets ($109/$109) ($139/$109) – The park hopper bonus tickets currently include one early entry admission to Fantasyland and a $10 ESPN Zone game card. If the Disneyland resort portion of your trip concludes by May 11, 2005, you can take advantage of the “Adults Play for the Kids' Price” special. Through this advance purchase offer, 3–day park hopper tickets for ages 3 and up are $109, a savings of $20–50 off the main gate price. Expires 13 days after first use or May 11, 2005, whichever comes first.

If you plan to visit the Disneyland resort after April 28, take advantage of the Advance Purchase discount to save $20 per ticket, as detailed above. Expires 13 days after first use or January 15, 2006, whichever comes first.

Both offers are available at the Disneyland Web site (link), some Southern California AAA offices, some Disney Stores, or your travel agent. Must be purchased in advance, and are not available at the Disneyland resort ticket booths.

Several readers wrote to tell us that the Safeway stores in Central and Northern California, and Vons stores in Las Vegas, are also offering the 3–Day Park Hopper Bonus tickets. Check with your local Safeway store for details, as the dates and benefits may differ.


Four Days

4–Day Park Hopper Bonus tickets ($129/$129) ($159/$129) – The park hopper bonus tickets currently include one early entry admission to Fantasyland, and a $10 ESPN Zone game card. If the Disneyland resort portion of your trip concludes by May 11, 2005, take advantage of the “Adults Play for the Kids' Price” special. Through this advance purchase offer, 4–day park hopper tickets for ages 3 and up are $129, a savings of $30–60 off the main gate price. These tickets expire 13 days after first use or May 11, 2005, whichever comes first.

If you plan to visit the Disneyland Resort after April 28, you can still take advantage of the Advance Purchase discount and save $30 per ticket, as detailed above. These tickets expire 13 days after first use or January 15, 2006, whichever comes first.

Both of these ticket offers are available through the Disneyland Web site (link), through some Southern California AAA offices, through some Disney Stores, or through your travel agent. You must buy these tickets in advance; they are not available at the Disneyland Resort ticket booths.


Five Days

Disney's AAA Passport Plus Package 2005 ($169/$139) – The 5–day Passport Plus park hopper ticket is $169 for ages 10 and up, and $139 for ages 3–9. This package includes:

  • Disneyland Resort Park Hopper ticket
  • $10 ESPN Zone Arena game card
  • Preferred seating at select shows in Disney's California Adventure park
  • California Diamond Fun Book (one per package – may not be available when you order)
  • Free parking at Disneyland Resort theme parks
  • Early entry into Fantasyland on select days

An additional handling fee of $10 is charged per mailing address. These tickets are available to AAA members only when purchased through participating AAA offices.

Several readers report that their local AAA offices do not offer this ticket, or that the benefits differ. You may remember that this also happened with the 2004 version of this package.

MousePlanet has contacted AAA offices around the country and encountered the same problem. If your local AAA office does not offer the ticket, check with another AAA office in your area. The decision to offer this ticket seems to depend on which regional AAA “club” you belong to, and in some cases rest with the office manager at each location.

The Auto Club of Southern California (ACSC) is not participating in this offer, and AAA Oregon/Idaho offers the 5–day tickets. Some readers have also been told that the California Diamond Fun Book is no longer available.


5–Day Park Hopper Bonus tickets ($139/$139) ($169/$139) – The park hopper bonus tickets currently include one early entry admission to Fantasyland, and a $10 ESPN Zone game card. If the Disneyland Resort portion of your trip concludes by May 11, 2005, take advantage of the “Adults Play for the Kids' Price” special. Through this advance purchase offer, 5–day park hopper tickets for ages 3 and up are $139, a savings of $40–70 off the main gate price. These tickets expire 13 days after first use or May 11, 2005, whichever comes first.

If you plan to visit the Disneyland Resort after April 28, take advantage of the Advance Purchase discount and save $40 per ticket, as detailed in above. These tickets expire 13 days after first use or January 15, 2006, whichever comes first.

Both of these ticket offers are available through the Disneyland Web site (link), through some Southern California AAA offices, through some Disney Stores, or through your travel agent. These tickets must be purchased in advance, and are not available at the Disneyland resort ticket booths.


Alaska Airlines “Kids Fly Free” promotion through June 29, 2005 – If you have to fly to Southern California, Alaska Airlines has a package that includes either a free 5–day park hopper with each paid adult ticket, or an adult 5–day park hopper for the children's price. You must book packages by June 1, and travel must be completed by June 29. Visit the Alaska Airlines Web site (link) for more details.


Six or Seven Days

Disney's AAA Passport Plus Package 2005 – The Parkhopper Plus package may be available in 6– or 7– day increments at participating AAA offices. Check with your local AAA office for availability and pricing:

  • Disneyland Resort Park Hopper ticket
  • $10 ESPN Zone Arena game card
  • Preferred seating at select shows in Disney's California Adventure Park
  • California Diamond Fun Book (one per package – may not be available when you order)
  • Free parking at Disneyland Resort theme parks

An additional handling fee of $10 is charged per mailing address. These tickets are available to AAA members only when purchased through AAA offices.

Several readers report that their local AAA offices do not offer this ticket, or that the benefits differ. You may remember that this also happened with the 2004 version of this package. MousePlanet has contacted AAA offices around the country, and encountered the same problem. If your local AAA office does not offer the ticket, check with another AAA office in your area. The decision to offer this ticket seems to depend on which regional AAA “club” you belong to, and in some cases rests with the office manager at each location.

The Auto Club of Southern California (ACSC) is not participating in this offer, and AAA Oregon/Idaho offers the 5–day tickets. Some readers have also been told that the California Diamond Fun Book is no longer available.


Special thanks to MousePlanet reader David Michael for some of this information.

50th Anniversary Package, revised

The Happiest Homecomings on Earth package has been revised for the new year. The previous promotion was good only for three–night stays at the Disneyland Resort hotels; the new offer is valid on longer stays and includes Good Neighbor Hotels as well.

Instead of the 50th anniversary commemorative clock and Walk in Walt's Footsteps tour, the new packages include all the following:

  • “Enchanting” commemorative certificate (one per package)
  • Park Hopper bonus ticket, which includes one early entry into Fantasyland and a $10 ESPN Zone game card. (Park hopper tickets can be upgraded to an annual pass for an extra fee)
  • Preferred seating to select shows at Disney's California Adventure
  • Entry into Mickey's Toontown Madness
  • Walt Disney Travel Co. lanyard and pin (one per person)
  • Walt Disney Travel Co. luggage tag
  • Walt Disney Travel Co. fun book (one per package)

The “Happiest Homecoming on Earth” package is available for arrival dates through December 31, 2005. The package can be booked through the Disneyland Web site (link), or by calling (714) 520–5060.

ESPN Zone MVP Club

If you sign up online for ESPN Zone's MVP Club (link) you can receive a $20 voucher (for food, merchandise, or game cards), a 40–point game card (about $10 worth), and an ESPN Zone mini–cooler. ESPN Club in Orlando is excluded from this offer. You must pick up these items in person, although they do not have to be used as the same store from which you get them. There are some fairly strict requirements for registering and getting your rewards, so make sure you read the details carefully (link).


Park Schedule/Blockout Dates

DL: Disneyland
DCA: Disney's California Adventure
Annual Pass blockout dates:

  • SL – Southern California Select Annual Pass
  • SC – Southern California Annual Pass
  • DX – Deluxe Annual Pass
Sun
Mon
Tues
Wed
Thurs
Fri
Sat
5/9 5/10 5/11 5/12 5/13 5/14

 

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 9a–Mid
DCA: 10a–9p
SL

DL: 8a–Mid
DCA: 10a–9p
SL/SC/DX

5/15 5/16 5/17 5/18 5/19 5/20 5/21

DL: 8a–11p
DCA: 10a–9p
SL

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 9a–Mid
DCA: 10a–9p
SL

DL: 8a–Mid
DCA: 10a–9p
SL/SC/DX

5/22 5/23 5/24 5/25 5/26 5/27 5/28

DL: 8a–11p
DCA: 10a–9p
SL

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 10a–9p
DCA: 10a–6p

DL: 9a–Mid
DCA: 10a–9p
SL

DL: 8a–Mid
DCA: 10a–9p
SL/SC/DX

Visit our Annual Passholders Blockout Dates 2005 page to see more dates. You can see future calendar schedules at Disneyland.com here.

Entertainment schedule: Go directly to the Disneyland Resort schedule for this week at Disneyland.com here.



Talk about this article and more, on the MousePad community forums.