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Shoshana Lewin, editor

The Costuming Department at Disneyland

Friday, May 26, 2000
by Kevin Yee

By "costume," what I mean is in fact "uniform." I won't be talking today about the Character Department, though they might be part of the Costuming Department (I'm not quite sure). Costuming usually refers to the place all us ordinary Joe's — foods, attractions, merchandise, custodial, Main Gate — had to go to get our uniforms.

Deserved or not, people who work in the Costuming Department at Disneyland have a reputation among Park Cast Members. Naturally, like any workplace there is immense diversity of personalities, but by and large people tend to believe the worst in humanity lands in Costuming. It makes sense, these onstage CMs tell each other, that the Casting Department (who decides where to assign new employees) would put people backstage if they weren't quite ready for interaction with guests: the prettiest and handsomest people end up in the high profile attractions, those not quite so striking go to foods and merchandise locations, and the remainder gets vanquished to areas not seen by the general public.

There is a logic to that argument, of a sort, but I've found that it doesn't really hold true (a hot property like me working in Foods is case in point). Unfortunately, the perception alone does some damage; people tend to treat Costuming CMs with less respect, leading some them to treat the onstage CMs with disdain, and voila the prejudice now has some basis in fact, due to this vicious cycle. 

My experience with Costuming is mixed; I know some really nice people there and I've encountered a roughly equal number of obnoxious and rude folks from that department. Regarding the distribution of the workforce on the basis of beauty, I can only say that in nine years there has been precisely one female CM there I thought was cute. Maybe my standards are too high.

The Costuming Department used to occupy most of the ground floor of the (old) Administration building. When you view the primeval world from the DL Railroad, Costuming was directly behind those sets you see. It's divided into two halves; the female CMs had about six windows to serve them, while the men had eight or nine. Is this a reflection of the pre-60's attitudes that reigned when Disneyland was built? Possibly. It generally seems that women had to wait longer than men to change costumes.

Basically, there are two different kinds of transactions possible here. If you just need a fresh version of the same costume you have now, you do a costume EXCHANGE: hand them the soiled costume pieces and tell them your sizes; in a flash you get clean replacements. This is always nice and quick (once you get through the line, that is). One note here: nine years can do a lot of damage to your waistline and Costuming becomes a depressing place to visit!

If you need a different costume altogether, you wait at a different window and do a costume CHANGE. This takes longer as they have to call up your account by swiping your ID card's magnetic stripe and check in your old costume, then issue you a new one, verify your sizes, and actually go get the sucker. At least nowadays they don't have a paper trail to worry about &endash; you used to have thin 3 x 5 forms they would fill out, checking off what you were issued, and making you sign it. Somebody had to file all that junk. Sigh.

Window #10, which belonged to Costuming, is where they issued nametags. If you lose your nametag you can buy a replacement for $5. I suppose people sometimes SAY they lose theirs and buy a new one, but actually keep it for themselves for after they quit. This is not allowed of course. In more recent years I've heard stories that they don't ask for nametags when you quit, but I get the impression this is not very consistent.

Window #10 is also where "found" nametags are turned into. Guess what this means? Yes, that's right. You can walk up there, hit that little bell to get their attention, and claim your name is Jose, do they have your nametag there? Sure enough, they find one, and off you go with a free souvenir.

I just mentioned that little attention-getting bell. It's not just a noisemaker, it was actually sophisticated enough to know which window rang first and is therefore the next one which should be helped. Pushing it more than once did not engender the noise, even. Some CMs, clever enough to figure out that multiple attacks on the button did no good, reached inside and found the button which the window attendant would push when he finally did arrive. Pushing that released the temporary blackout on noise, and a rhythm of pushing outside, then inside buttons could create an incessant ringing. That WOULD get the attendants' attention, of course, but it only annoyed them. They liked to tell such idiots that constantly resetting the bell had the effect of making them always last on the list of which window to help next, which frequently amused me.

Outside the women's issue was an area where they stack all the laundry bags on their way to the cleaner (an outside company). This is a comfortable place to lounge if, for example, you are waiting for your girlfriend to come out from her Space Mountain locker &endash; why must women take forever to change? No, it does NOT smell bad on those laundry bags; everyone gets a new costume every day anyway. Oh, and the lockers are not really in Space Mountain itself, so you can abandon those plans to bring your night-vision video camera on the ride. It's just called that because their lockers are attached to the back side of the Space building.

At the end of every shift you are given fifteen minutes "walking time." So if you're scheduled off at 17:00 (remember, the park is on a 24 hour time clock, not a 12 hour one), you get to leave at 4:45 and have fifteen minutes paid time; not to "walk" to your car as the name might imply, but to change your costume. Thus, the park can reasonably expect you to have a fresh costume each day since you are paid the time it takes to exchange it. However, the majority of people just go home right after work and change the costume before their next shift.

Costuming is a big department; they have tons upon tons of costume pieces. Any given location will need several things: male shirts, vests, (bow) ties, jackets, pants, belts (you supply your own shoes and socks), female shirts, skirts, bows / ribbons, female jackets. Many locations have specialized pants / jackets, so even those items are specific to that place. Now keep in mind they need to have a wide variety of sizes on hand constantly. A location may have 40-80 CMs &endash; and in fact they need three times that amount of the item because some are always away being cleaned! So a Blue Bayou vest, for example, size 44 (a common size), might be worn by 30 people, meaning they need 120 of them. Just for the one vest, just that size!! You can imagine how large the whole department is.

New costuming building
The new costuming building, as seen from the Lion King tram boarding area.

As a consequence, when they decided to build DCA they looked into overhauling the whole Costume division. They built a new facility close to the Pet Kennel that will supply costumes to DL and DCA from the same area &endash; centralizing allows them to keep down costs. DL CMs started to use the new costume facility in 1999, and the old one has been abandoned.

Not that CMs like it particularly. Here's what Dawson had to say about it when it debuted (note that some of the problems he makes mention of have been fixed in the meantime):

I took a tour of it and I hated it from the start. We first went over to the issue window which is also coed. The windows are separated by lands rather than classification (security, attraction, food, etc.) I've only used it once so there wasn't that long a line, but could you imagine a Saturday at around 1600 in the Tomorrowland line. 

The locker rooms are a joke. The worst part of it is you need to clear out the locker after every shift. The window hours are staying the same so if you are ever called in for a shift that starts at 0600 or earlier, you're screwed. 

Another crappy thing is you need to bring your shoes to and from work every day. I asked them during the open house if they would ever consider putting a bunch of small lockers that would fit shoes up along the walls. The lady giving the tour didn't know what she was talking about and got a little defensive. She replied by telling me that they have purse lockers in the area where you could keep shoes, which means she was suggesting that we walk to the location in our street shoes or bare foot. I also mentioned that not all locations have these lockers, and I told her I worked backstage. That's when she got defensive. She told me that I didn't have to wear a costume. I told her I would rather wear a costume and she kept repeating that I don't have to have a costume.

The way some people are getting around it is by changing their dirty clothes with clean clothes and instead of putting it back in their locker, they get on the shuttle with their costume and store it in their car. No one questions it because of all the "fast track" people. Carolyn even goes as far as coming to work in her lead costume and bringing her street clothes in a bag. Another way people are trying to get around it is by turning in their costume and then picking up a fresh on the way in. That's what I'm doing. That and not even changing my costume.

Dawson mentioned something pretty important here: FastTrack (not to be confused with the ride-reservation system called FastPass). This is a relatively new program at Disneyland, designed to streamline the waiting times for costume changes. The idea is that you get issued more than one version of your costume at a time, and you wear the costume home. Because you have multiple versions, you can do this several days in a row without needed to stop by Costuming and adding to the lines there. When all your clothes are soiled, you can bring them all in at once, and do the EXCHANGE version to get a whole lot of new clean ones.

The result is that Disneyland still does the laundry, and they have to buy several thousand extra costume pieces they might otherwise not need, but it keeps lines down. More importantly, it allows CMs to wear their costumes home. In the car. Stopping by the supermarket. Buying beer at the local gas station. A representative of Disneyland, in the outside world, no longer held to the Disney standard. This would not have been popular with previous management incarnations.

FastTrack tested successfully in 1998 in the New Tomorrowland. Operationally, this seems to work. It will gear up for a broader CM audience in 2000. Apparently it works well in conjunction with the new Costuming building.

Also on the drawing board are new Costumes for many areas of the Park. Blue Bayou, for example, recently switched over a tuxedo-like setup that is a long overdue revision of their costume. Some areas will get Land-specific costumes that resemble each other — maybe only a vest is the difference between the various locations. The idea behind that is to enable shifting; the workers can be moved around easier. DCA will also be getting costumes with similar ideas behind them.

I'm happy to see new Costumes in Disneyland, though I will miss the old ones. I miss the Parking Lot blues / yellows, and even the newer Lot costumes are being replaced by ones that match the trams (white with a red stripe). Apparently the Lot CMs will have costume lockers in the new parking structure, which are "magically" able to replace soiled costumes with clean ones overnight. They will have locker rooms right there in the Structure!

Extinct Disneyland Costumes
Long gone costumes for the Blue Bayou Server and Lead.

I tend to miss the old costumes anywhere: Matterhorn, ODV's yellows, Blue Bayou. Sigh. Yester-Disneyland, if only we could go back.

Enough of this stage-setting nonsense! It's time for a few good stories. Like... Canoe Races.


Next up: Cast Member Canoe Races

TALK STORY!

Are you a CM or a former CM? I would love to hear and share your stories! E-mail me! Stories and comments you submit become property of and may be published on this site; we normally don't publish last names of current CMs, but if you wish to remain anonymous altogether or do not want me to share your stories, please let me know when you e-mail me. — Shoshana

NOTE: The views and opinions expressed in reader-contributed stories do not reflect those of Cast Place or MousePlanet.

CMSPEAK

CM – Cast member; company lingo for “employee.” 

Empowerment Evolution – The 1995 attempt by newer park management to introduce modern accountability and market forces into the stodgy Disneyland methodology and power hierarchies. The name was meant to “empower” rank and file employees by removing layers of their management, though now there are more managers than ever.

TPO – Theme Park Operations; the division of the Disneyland hierarchy that actually works in the theme park itself.

TDA – Team Disney Anaheim; the name of the on-site administration building.

Area manager – used to be responsible for an entire land, with all business divisions in the area reporting to him.

Area supervisor – the immediate boss for location supervisors who divide up a department of intelligently grouped locations. The area supervisors in turn reported to the area manager. Nowadays all supervisors and area supervisors have been replaced by managers and assistant managers — the same idea, but smaller “business units" than a department; usually just one location in fact.

RFT – “A” status; a full-time hourly employee.

RPT – “B” status; an hourly employee five days a week but just not quite 40 hours usually.

CR – “C” status; an hourly employee who works weekends year-round and five days a week during all school holiday periods (including summer and Christmas break).

CT – a part-time hourly employee who works five days a week during all school holiday periods (including summer and Christmas break). No seniority, so shifts worked are usually quite short.

GETTING HIRED @ DL

Locate the employment center to fill out an application, and they will call you for an interview (dress nicely, just shy of an actual suit). Once there, follow these rules, in this order of importance:

1. Smile and be very friendly. They want outgoing people.
2. Do not let the group interview throw you off balance. They want outgoing people who can “perform” a little bit.
3. Do not worry about job (in)experience. They don't care. They want friendly people, not experienced and/or hardened people.
4. Do your best to convince them you already have a Disney attitude: you want to work with people, you're a team player, and you would consider this a dream job (however, don't overdo it on the crazy-Disney-fan side either). Strike a nice balance.
5. Did I mention the importance of a smile?

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