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Mike Scopa

Behind the Ultimate Touring Plan

A sophisticated program develops from Bob Sehlinger's Popular Unofficial Guide

Friday, July 18, 2003
by Mike Scopa, MousePlanet staff writer

The Unofficial Guide to Walt Disney 2003 by Bob Sehlinger offers touring plans to its readers that are field tested with the objective of giving guests the best chance of experiencing as many attractions as possible while spending the least amount of time in line.

These plans are based on several factors, including theme park traffic flow, attraction capacity, walking distance between attractions, and waiting time data collected at specific intervals throughout the day and at various times of the year.

In this session we will look into how the Unofficial Guide team constantly seeks better ways to provide readers with the best guidelines for touring the parks.

The Model

Unofficial Guide author Bob Sehlinger says the touring plans are derived from “a combinatorial model that married the well-known assignment problem of linear programming with queuing (waiting line) theory. The model approximated the most time-efficient sequence in which to visit the attractions of a specific park.”

The preliminary touring plan derived from this model is then field tested in the park using a test group who follow the plan, and a control group touring without the plan who use their own judgment.

The results? When theme park attendance exceeded 48,000, the group touring without the plans spent an average of 3 1/2 hours more time waiting in line, and experienced 37 percent fewer attractions than did those who used the touring plans.

Sehlinger says, “As sophisticated as our model may sound, we recognized almost a decade ago that it was cumbersome, slow, and did not approximate the 'perfect' touring plan as closely as we desired. Moreover, advances in computer technology and science, specifically in the field of genetic algorithms, demonstrated clearly that it wouldn't be long before a model, or program, was created that would leave ours in the dust.”

Although the touring plans were very good, Sehlinger's team was driven to produce better results. And in the mid 1990s, they put forth a plan.

The Plan

Sehlinger's team joined up with Len Testa, a scientist and programmer who was working in the field of evolutionary algorithms. It helped that Testa was also a theme park junkie. They combined their years of experience and data with Testa's vision and programming expertise to spawn a state-of-the-art program for creating near-perfect touring plans.

Sehlinger is proud of the software. “The most recent versions of the software are protected through a series of pending patent applications,” he said.

This program was constantly matched against the best touring plans, which had been published in the Unofficial Guide. In 2002, during field trials conducted during the busy spring break period, the new program beat the best touring plan generated by the traditional Unofficial Guide model by 90 minutes at the Magic Kingdom.

Sehlinger points out, “Touring plans generated by the Unofficial model saved an average of 3 1/2 hours standing in line compared to guests touring without the plan. Well, the new program saved an additional 90 minutes over that. Needless to say, we're very pleased, but believe us, it wasn't easy.”

The Challenge

The big challenge in devising an effective and dependable touring plan is to determine which of the many combinations is the optimum choice.

Sehlinger gives us an example. “For example, if we wanted to visit Space Mountain, Pirates of the Caribbean and Splash Mountain as soon as the Magic Kingdom opens, there are six possible ways to do so.”

Plan #1

  1. Space Mountain
  2. Pirates of the Caribbean
  3. Splash Mountain

Plan #2

  1. Space Mountain
  2. Splash Mountain
  3. Pirates of the Caribbean

Plan #3

  1. Splash Mountain
  2. Space Mountain
  3. Pirates of the Caribbean

Plan #4

  1. Splash Mountain
  2. Pirates of the Caribbean
  3. Space Mountain

Plan #5

  1. Pirates of the Caribbean
  2. Splash Mountain
  3. Space Mountain

Plan #6

  1. Pirates of the Caribbean
  2. Space Mountain
  3. Splash Mountain

“Some of these choices are obviously better than others.” Sehlinger explains, “Since the queue for Space Mountain increases very rapidly, it's best to see it first thing in the morning. For similar reasons it would be better to see Splash Mountain before Pirates. In this example, touring plan number 2 would probably save us the most time standing in line. Touring plan 5 would probably result in the most waiting in line.”

Of course as more attractions are added to the list, the number of possible touring plans grows very rapidly.

51,090,942,171,709,440,000 ways to tour the Magic Kingdom

Are there any math majors out there? This was getting a bit deep for me. Bob explained:

“Adding a fourth attraction would result in 24 possible touring plans, since there are four possible variations for each of the six touring plans listed above. In general, the number of possible touring plans for n attractions is n x (n-1) x (n-2) x....x 1 (don't let the mathematical notation throw you. If we plug real numbers in its quite simple.). For five attractions, as an example, there are 5 x 4 x 3 x 2 x 1 possible touring plans. If you don't have a calculator handy, that adds up to 120 potential touring plans. For six attractions, there are 6 x 5 x 4 x 3 x 2 x 1, or 720 possible touring plans. A list of 10 attractions has over three million possible touring plans.

“The 21 attractions in the Magic Kingdom One Day Touring Plan for Adults have a staggering 51,090,942,171,709,440,000 possible touring plans. That's over 51 million billion combinations, or roughly six times more than the estimated number of grains of sand in the whole world. Adding in complexities such as Fastpass, parades, meals, and breaks makes the number of combinations grow further.”

Phew. Glad he said that.

The Program

He goes on to say, “The Unofficial Guide's new program uses a sophisticated, custom-made computer program to create most of its touring plans. We know of at least one other software tool that creates touring plans: RideMax for Disneyland. We tested an early version of the software, but found it lacked certain important features we needed, and many of the touring plans produced were significantly inferior to those derived from the original Unofficial Guide model.”

Sehlinger's team also evaluated several commercially available software packages wanted the software to work on a variety of computing platforms, from multi-million dollar supercomputers, to ordinary personal computers, as well as the World Wide Web and small personal digital assistants (PDAs) similar to the Palm Pilot but no off-the-shelf software they examined could do all these things.

The Unofficial Guide Touring Plan software program contains two state-of-the art algorithms that allow it to quickly analyze tens of millions of possible touring plans in a very short time. The software can analyze Fastpass distribution patterns at all the attractions, for example, and suggest the best times and attractions to use Fastpass. The software can also schedule breaks throughout the day, say, to take a nap. If you're going to eat lunch in the park, the software can suggest restaurants close to where you'll be around lunchtime that will minimize the time you spend waiting in line.

The Human Factor

The new program, however, is only part of what's needed to create a good touring plan. Good data is also important. In a little more than a year, Sehlinger's team of researchers made half a dozen weeklong trips to Walt Disney World to collect data.

At the Magic Kingdom, for example, a group of researchers recorded the estimated wait time at every attraction, show, Fastpass booth and restaurant in the park, every 30 minutes, from park opening to park closing. On a typical day the researchers walked about 18 miles and collected around 500 pieces of data each.

A typical route would have a researcher start at the Swiss Family Treehouse in Adventureland. After collecting data on all of Adventureland, the researcher would continue on to the attractions and restaurants in Frontierland. After that came Liberty Square, then finally through half of Fantasyland, before walking back to the Swiss Family Treehouse for an eight-minute break before starting the next round of data collection. A platoon of other volunteers collected data in the other half of the park.

How much did these researchers commit to their research? Just listen to Sehlinger.

“One volunteer, conscientious to a fault, took his eight minute break in the same spot every day, directly under the Tomorrowland Transit Authority. He endured the same prerecorded TTA announcement (“Paging Mr. Morrow, Mr. Tom Morrow”) every 23 seconds, for six days. We hear his therapy is going well.

“All of the researchers endured blisters, heat and run-ins with strollers. Their persistence and determination to collect the data was truly astounding. Christine and Mike Testa, Linda and Rob Sutton, Guy Garguilo, Mais Homsi, and Kenny Cottrell supervised on-site data collection and did a bang-up job.”

So how good are the new touring plans in the Guide? The computer program the Unofficial Guide uses typically gets within about 2 percent of the optimal touring plan. To put this in perspective, if the “perfect” Adult One-Day touring plan took about 10 hours on average to complete, the touring plan in the Guide would take about 10 hours and 12 minutes. Since it would take about 30 years for a really powerful computer to find that “perfect” touring plan, the extra 12 minutes is a reasonable tradeoff.

Next Time

Now that we know all about how touring plans may be put together, we should probably talk about how to make the best use of the Walt Disney World transportation system. That's our focus for next time.

Class dismissed



CONTRIBUTORS

There were many contributors to Unofficial Guide Touring Plan software program. Among those involved were Dr. Albert C. Esterline of North Carolina A&T State University, Dr. Gerry V. Dozier of Auburn University, and Dr. Nikoloas Sahinidis and his graduate students at the University of Illinois at Urbana-Champaign who have published a number of exceptionally helpful studies. Other notable contributors include Chryssi Malandraki, Ph.D., from United Parcel Service and Robert Dial, Ph.D., from the Volpe National Transportation System Center.

ABOUT THE AUTHOR

Mike Scopa first visited Walt Disney World almost 30 years ago. Planning a trip was simple back in the 1970s, with only the Magic Kingdom and a few Disney-owned resorts in Orlando.

Over the past 11 years, Mike has been perfecting his WDW trip-planning skills as he has hosted chats and bulletin boards about Disney for a Fortune 100 company.

Mike brings his experience to MousePlanet in a series of lessons to help you with all the phases of planning a WDW trip.

Mike pays special attention to all the details that ensure your family has the best possible time at the Happiest Place on Earth.

You can contact Mike here.

OTHER LINKS

Here are trip reports that Mike has written that are part of MousePlanet's archives:

Michael Scopa -- August 1999 -- Walt Disney World (CSR)

Michael J. Scopa -- July 1997 -- Walt Disney World (WL/CBR)

Mike Scopa -- July 1994 -- Walt Disney World (WL / CBR)

Also, don't miss Lani Teshima's column, “The Trip Planner” for more travel planning information.

Get the latest info about the resort at “Park Update: Walt Disney World.”

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