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Konnichiwa! A look at Disney in Japan
Special: A look inside the Tokyo DisneySea attractions!

ONE | TWO


Part Two: 20,000 Leagues Under the Sea (continued)

20,000 Leagues Under the Sea

After reaching the lower level the line weaves past Nemo's private study, control rooms and diving quarters. The attention to detail which is typical of this park can be seen here as well. Maps of the sea and Mysterious Island line the walls and diving suits hang at the ready (below).

20,000 Leagues Under the Sea

Eventually the queue leads visitors inside and directly to the load area. Here we get our first glimpse of the ride vehicles. The mini subs hang from an overhead track and dangle over water. The addition of the water adds tremendously to the illusion that these boats will soon be lowered into the ocean for the start of an exciting journey.

20,000 Leagues Under the Sea

In fact the vehicles never get wet, the Imagineers have opted instead to create an illusion of water. A crafty dry for wet technique is used in which the cars travel through large sets, lit in watery tones and viewed through large hemispherical windows. These windows are actually two glass domes sandwiched together. In between the planes of glass is a layer of water. This allows the designers to include the addition of real bubbles which fill your windows and obscure your view when necessary. The effect works well and is convincing enough to fool many.

Six people fit into each sub, 2 each on three benches. There are three windows. One large window up front and two somewhat smaller ones on either side of the sub. The front seat offers a superior view of the surroundings and gives the best sense of depth. Surprisingly the side seats do not offer the same experience. The smaller windows make it difficult to see some of the effects and the positioning of the sets does not always allow those on the side to fully appreciate them. This was an odd design decision which has the unfortunate result of presenting only one third of the passengers with the optimum experience.

The very detailed Fastpass queue - 20,000 Leagues Under the Sea
The very detailed Fastpass queue

The problems with the ride system do not stop there. In an effort to encourage visitors to look down, towards the sea floor, the windows are positioned in such a way that riders must hunch forward and crane their necks in order to get a good view. While this is not a problem for most those who are very tall will have trouble. This is where complaints of painful backs come into play. While hunched forward, clinging to handrails above your head it is not hard to imagine how a bad back would be strained.

On the positive side the interior of the subs are wonderfully themed. Brass and copper fittings carry the soft patina of age. The seats are upholstered in red leather, or at least a convincing vinyl, and clusters of gauges tell your depth and air supply. Everywhere you look is beautifully detailed. The ceiling is riveted into place and the propellers of each vehicle spin as you disembark. The interiors feel dank and a red ambient light glows in the background, all small details that perfectly set the stage.

The very detailed Fastpass machines
The very detailed Fastpass machines

After loading, the subs move smoothly forward into darkness. The captain and crew can be heard making preparations to launch. The attraction has an ongoing narration which by all accounts is vital to the enjoyment and understanding of the finer details of the ride. Unfortunately the narration is spoken entirely in Japanese. Therefore (as a non-Japanese speaking person) I know that I did not get the full ride experience. As interesting as the visuals may be I was left with the feeling one might get after watching a foreign film with no subtitles.

After the Captain addresses his crew horns sound, chains are heard clinking and releasing above us and the subs dip forward and drop down, SPLASH! We have entered the "water." Our windows fill with bubbles as we emerge from darkness and into the open sea. Kelp sways in the current, shadows of schools of fish can be seen darting across the rock and coral, it is a convincing effect. The addition of the bubbles, and the ambient movement of various ride elements does its job well, we feel like we are underwater.

Publicity photo © Disney
Publicity photo © Disney

It is eternally night time and the cool blues of the moon filter down through the foggy environs. We move forward at steady pace. This attraction is not a fast one, the thrills come from the sights and sounds, not any physical speed of drops. We are moving at a speed not unlike that of the Peter Pan attractions, suspended from above as in that attraction as well.

From the opening scene of the sea floor and kelp forest we move into the graveyard of lost ships. Here ships from all ages and points across the globe have gathered on the Ocean's bottom. A sailing ships wooden masts can be seen resting alongside a party boat with it's New Year's Even banner still drifting in the current. A skeleton or two dot the sandy floor. There is an ongoing score which plays throughout the attraction. It is a subtle orchestral piece which adds a tremendous, movie-like feel to 20K.

Layer upon layer of sound fills the air. The audio portion of this attraction is a real strong suit. Creaking sounds are heard as if the hull is straining against the deep water pressure, bells and whistles call out warnings and Nemo can be heard chiming in from time to time (if only I knew what he was saying!).

The Nautilus at night
The Nautilus at night

Upon leaving the graveyard an alert is heard, a giant eye passes by, it's a squid's eye! Tentacles wave as an electrical charge is sent out to ward off the creature. More bubbles fill our view as the water flashes white around us.

We again are plunged into darkness. The score swells and we emerge into a light area, the lost city of Atlantis. Underwater torches glow with blue light and a giant statue is seen toppled over. Murals of the once great city are painted along several walls and treasures pour across the floor.

The crew seems in a panic, suddenly we see a sub-aquatic alien floating in the distance. Humanoid in appearance with long graceful necks, triangular heads and fins these bluish creatures look a little bit like overgrown Sea Monkeys. After passing by several of them swimming among the remaining columns of Atlantis we are struck by a flash of light. As if a spell was cast on us the bubbles again fill our view, this time in a kaleidoscope of colors. The sub rises quickly as the score builds and finally there is one last brief and close flash of an alien, this time right outside of our window.

CLANK! Hooks can be heard snatching us from above and we are again out of the water, hanging from above heading towards the unload.

This is a hard attraction to rate. As I said the narration is a very important part of this show, without it one is missing half of the presentation. However I have no other criteria to judge it on other than my own personal experience with it.

The dry for wet effect works well, the bubbles work well and the attention to detail is on par with everything else in the intricate park. However the attraction also has an odd pacing to it and could use at least one more scene. It does not seem to build to any real climax as the end comes very abruptly and the story never feels as if it is resolved. The two lucky passengers up front get a great show but the four on either side get a decidedly less than optimum view and everyone has to endure a hunched and uncomfortable seating position.

20,000 Leagues Under the Sea

In the end though the positives outshine the negatives. It is an immersive ride that feels much like the old 20K attraction at Walt Disney World, only brought up to date. It has a marvelous score and the audio really shines. The Imagineers have succeeded in creating a convincing feeling of being underwater and far from a theme park.

It is not the best attraction in the park, and it is not the worst. It is a fun ride and it is obvious that a real effort went into its creation, but it is also not without fault. On a scale of one to four stars I give 20,000 Leagues Under the Sea three stars, and I bet if you speak Japanese the score my drift up from there.


Next we'll travel to Port Discovery, check out the Aquatopia and take a wild ride on StormRider...


Want to send some comments to Ted?
You can E-mail him at ted@mouseplanet.com


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