Part Five: The Magic
Lamp Theater & Sinbad's Seven Voyages (continued)
to be better off just ahead. Under another arched bridge is a
town square, fire works burst in the sky and we are welcomed back home
This is a very large room
with dozens of figures. Belly dancers, merchants, camels and many others
we pass by one last scene.
Sinbad has had enough, his
ship is up for sale, looks like he is calling it quits, for now at
Seven Voyages is a hard attraction to review. On one hand it is a
very large and long ride. It features a huge assortment of characters
and virtually all of them are well designed and articulated. The colors
are bright, vivid and fun and the music is perfect.
On the other hand the
environments, though well executed, are fairly simple. The ride does not
attempt to really be an E Ticket extravaganza, opting instead for a
simpler, almost Fantasyland like experience. It is in fact best thought
of as a very large, modern version of a Fantasyland Dark ride.
I was hoping for something
even more ambitious than Sinbad turns out to be, yet I cannot really
fault it for what is there. The Imagineers felt the park needed an
attraction which could be enjoyed by kids as well as adults and this
fits the bill. While it is not the spectacular four star affair it
perhaps could have been, it is still a very solid, well crafted and well
executed attraction. Based on itís own merits it deserves a solid
three out of four stars.
we'll take a quick look at the American Waterfront and go aboard the