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Konnichiwa! A look at Disney in Japan
Special: A look inside the Tokyo DisneySea attractions!

ONE | TWO


Part One: Journey to the Center of the Earth (continued)

It is hard to adequately describe how detailed and fully themed this area is. Every surface has been attended to, every structure crafted to exacting standards. Look up and you will see volcanic rock drilled out (a drilling machine can still be seen poking through a section of the caves ceiling allowing a hint of daylight to filter through - below) to create the caverns that hold the line.

Journey to the Center of the Earth

Look down and you will notice how the floor is cracked, pock marked and perfectly in tune with the rest of the space. The walls are a mix of hardened magma and porous volcanic rock. Water drips from make shift duct work and electrical lines run through out the space, connecting the caged lights which illuminate your way. Some lava still glows a faint red, oozing down the rocky walls.

The railings are all brass, aged with time. All the metal surfaces have been oxidized and carry a soft patina. The air is musty and the temperature is rising. A majestic and sweeping score is subtly heard beneath the sounds of machinery and drilling. Retention walls of thick weathered steel hold back some rock while other areas show the signs of recent cave ins.

Along the way you pass by several beautiful pieces of artwork, Victorian age sketches of the various explored areas of the caverns. It is here that you get a glimpse of things to come, etchings of crystal mines and looming mushrooms as tall as a house. Further along you pass by Captain Nemo's office and lab, both chock full of artifacts and mementos of recent journey's. It's quite amazing really and beyond any other attractions queue with the possible exception of Disneyland's Indiana Jones ride, and this even surpasses that.

Journey to the Center of the Earth

After winding through the queue you reach the "terravators" which are in essence elevators through earth (above). Another detailed diagram shows your position at the Earth's surface and your eventual goal at the base camp hundreds of feet below you. The detail here is again complete. The terravators position in the caverns is marked with faceted gems, the doors are rusted and aged, the railings are worn. The scope of the Victorian age technology seen through out the attraction is typical of a lush movie set.

After boarding the equally well themed elevator cars you start to descend. The floors shakes, gusts of wind blow by and gauges spin. The effect of descent is as good as it needs to be, but is not perfect. The addition of a visual aid indicating movement (as can be seen for example in the hydrolators at Epcot's Living Seas pavilion) would have helped. Once the doors open you look out onto a totally new world.

Journey to the Center of the Earth

To your left is a sheer wall of rock, and in front of you is a giant bellows pumping in fresh air from the surface. This area (above) is darker, more foreboding and physically hotter than on the surface, an amazing continuation of the queue. The electrical lines can still be seen strung from the ceiling - follow them and you will see them terminate into a giant generator, sparking and whirling as it powers the place. Fog pours from an opening at the far end of the queue as you continue, descending on ramps. Past some more machinery and then over rocky riverbeds you finally get a glimpse of the load area and the vehicles.

Journey to the Center of the Earth

Each car (shown above) which will carry you on your adventure, seats six passengers in three rows of two. On the front is a large earth moving shovel, you'll also see that the wheels are guarded by steel plates and there is a safety cage surrounding the occupants. The seats are plush red leather-like affairs that fit the theme absolutely perfectly.

Glance around you and the details continue to pop, along the wall of the load area giant spirals in the rock are visible, the tell tale signs of drilling. Lights flicker as the generator struggles to keep the power flow constant, and the hum of sputtering machinery and general low lighting gives a feel similar to that of an engine room on a great ship. Once boarded the cars smoothly accelerate and you are on your way.

We start off cruising past the crystal caverns we had seen in the sketches. Glowing pods of giant crystal rods surround us. luminescent spires of pulsating color and light, the crystals are just the first of many exciting things to come. These early sections of the caves are well lit and labeled with signs... we are after all in the explored and well traveled areas of the dig site. We continue to descend past a dark hollow filled with glowing, whining creatures and emerge in the mushroom forest. It is important to understand that this is not a flat ride that takes place on one level, the cars are traveling up and down at different points... at this juncture we are still descending.

We now enter the mushroom forest. Here we pass giant mushrooms ranging in size from a few feet to 15 feet or so in height. In and among them are fantastical creatures of all sorts (below). Jumping spider-like bugs, furry aliens and iridescent living plants all make this their home.

Journey to the Center of the Earth

As we continue deeper we begin to speed up slightly. In the grand tradition of theme park rides everywhere (especially Disney) we reach that point "where something goes terribly wrong!" We come upon a collapse that has blocked our intended path and we veer to the left instead, going over a rough and bumpy patch and off of the lighted path we were on. This is one of the few effects that could use improvement. While the motion is wonderful the path we veer from is clearly simply a painted back drop. We continue through uncharted chambers zipping around until emerging in a larger area. Here, to the right we see an opening overlooking an underground sea. Lighting flashes in the distance, and a roll of thunder fills the air. It's a very convincing effect as we get a real sense of depth and space. Rounding the corner to the right a huge lightning bolt flashes, hitting the ground right next to us it catches us off guard.

Suddenly a shadow of what appears to be a creature flashes to our left across a rocky wall. Out of control we bounce forward past a flowing river of lava. On our left is a huge ball of fire, and we can feel the heat. The car turns to the right and we come upon a huge subterranean creature who is not having a good day. 20 feet or so tall he roars, rears back and lunges forward at us, molten rock bubbling around him (below).

Journey to the Center of the Earth

The cars take off like a bat out of hell. (Think Test Track speeds here.) We go flying up, twisting and turning along the way in near blackness. Light can be seen up ahead... there's a smoke filled opening and BOOM! We get blasted out of what seems like the top of the volcano. Feeling the cool outdoor air for a moment, which is a relief from the musty heat inside the caves, we lift from our seats and catch a moment of air. Suddenly the cars plunge back down and into total darkness. Still accelerating we go whipping around the entire caldera of the volcano. In one large loop we traverse the perimeter of the Mysterious Island (the land in which Journey is located) in total darkness.

Finally we emerge at the unload station, back on safe ground. Again this area is just as fully themed as those before it. After disembarking from the vehicles, we descend a spiraling staircase which twists around a huge set of pipes (below) until we exit the attraction back into the cavern system that makes up much of Mysterious Island.

Journey to the Center of the Earth

This attraction is truly a home run. Disney swung for the fences and nailed it. Journey to the Center of the Earth combines an innovative (and refined) ride system with incredibly intricate detailing and a great premise. Imagineering has delivered one of the truly great rides in Disney's history, it delivers all the thrills one could want without limiting its appeal to any one age group. This attraction offers a chance to see things you will not see or could not see anywhere outside of this park and it executes it all with loving care.

Perhaps the best indicator of how good this attraction is, is asking if it merits repeat rides. We experienced it 15 or 16 times, by far the most of anything we saw. And we were not alone as many people get off just to line right back up to ride again. On a scale of one to four stars Journey to the Center of the Earth demands four shining ones, and a place at the very top of my list of best theme park attractions in the world.

Journey to the Center of the Earth

Next we'll head to the other side of Mysterious Island as Ted takes us on a voyage 20,000 Leagues Under the Sea!


Want to send some comments to Ted?
You can E-mail him at ted@mouseplanet.com


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