MouseAdventure Ready Player One Recap

by Stephanie Wien, contributing writer

The yellow lanyards of another MouseAdventure descended on the Disneyland Resort on Sunday, March 15, to puzzle their way through Downtown Disney and Disneyland. Players braved record temperatures in a game themed to the science fiction novel Ready Player One, pursuing solutions to receive three keys on the way to the final hero quest.

MouseAdventure Ready Player One was a modified version of the "Mad Scramble" game format, in which which teams receive quests from locations within the park and have them graded at those stations, instead of receiving all the game materials at one time and turning them in at the end to be graded.

In addition to the traditional quests, teams for this event could also choose to complete one of three "portal" quests—which opened and closed at specific times during the game—to earn additional points. Teams who chose to compete in the Basic division solved seven quests (two from each key plus the final hero quest), while the more challenging advanced division teams completed an additional third quest at each station before receiving their key.

Teams had to locate one of five scatter locations to pick up their initial quest. Photo by Adrienne Vincent-Phoenix.

After the sign-in and orientation session at the Paradise Pier Hotel ballroom on Sunday morning, teams headed into Downtown Disney to receive their first quest that sent them to one of five "scatter" locations around the park. This quest required teams to decode a cryptogram that would help them determine where the three key stations were located within the park. The deciphered text led teams to the plaques above the entrance tunnels under the train tracks into Disneyland. Teams then used the letter and number combinations indicated to find specific letters on the plaque and back up two, yielding a password that was required to pick up their first key station packets.

Quests were graded along the way, allowing teams to gauge their progress and move on or continue working if their answers were incorrect. After completing each series of quests at each of the three key stations, teams were given a key that was used for the final "hero quest."

When the game ended at 4:00 p.m., the answer sheets were whisked off to the Paradise Pier Hotel to calculate the final overall scores for each team. The players reconvened at the Paradise Pier Hotel Ballroom at 5:00 p.m. for a dessert buffet and question-and-answer session with event producers before the official announcement of the winners.

One of our favorite MouseAdventure traditions is the event charity drive. We selected Make-A-Wish Orange County and the Inland Empire as the featured charity for MouseAdventure Ready Player One, and encouraged players to donate backpacks during the event. Make-A-Wish uses the backpacks when they grant travel wishes, like those for children who wish to visit Disneyland or Walt Disney World.

A table filled with backpacks donated by our MouseAdventure teams. Photo by Adrienne Vincent-Phoenix.

Teams were extremely generous, donating nearly 200 backpacks for the organization. Thank you to everyone who participated.

For those who did not attend the post-game festivities, we have provided a full recap of the quests, along with the winners of each division and scores for every team. We will be mailing out a survey for players to help us gauge interest in various aspects of the event and gather feedback for future events, so please watch your inbox.

Quests | Photos | Results | Acknowledgements | Survey | Personal Edition | Upcoming Events


Key Station 1 – Yesterday

It Takes Two

Unlike the usual rule that teams must remain together, this quest allowed teams to split up in order to cover the two Rivers of America sailing vessels: The Sailing Ship Columbia and the Mark Twain Riverboat. Teams answered a series of questions from each ship, then entered the answers into a crossword grid to uncover the letters indicated by red numbers within the grid. When written in numerical order, the letters spelled "President Big Thunder Mountain Mining Company," and the answer was found on a sign near the attraction entrance.

This quest was complicated by the late opening of the Mark Twain, as well as the sign being turned around several times during the day.

  • Correct answer – Willard P. Bounds.

Whip It

Teams may have been secretly glad to sit through a show at the Enchanted Tiki Room on game day just to escape from the oppressive heat. This quest required players to pay attention to the four tiki bird hosts (Michael, Jose, Fritz, and Pierre) as they spoke, attributing particular lines to each bird. Teams then eliminated letters from the columns provided beneath each host's name to spell out the desired phrase: Number of lit Adventureland torches.

The answer to this quest varied depending on how many torches were actually burning that day. There were a total of 11 possible torches that were able to be lit; eight were burning on game day.

  • Correct answer – 8.

Key Station 2 – Tomorrow

Smalltown Boy

This Main Street U.S.A quest was a favorite with many of our teams, but also tripped a few of them up. Teams were given a set of business cards along with their quest sheet. Each card contained two images found on Main Street, along with two differently colored series of letters along the left and right edges. Starting from the train station and heading toward the Central Plaza, teams had to locate the images on the left side of the card first, stacking the next image found on top of the previous card so that the letters on the edge could be read in order from left to right.

When all of the images were correctly ordered, one set of letters could be read to form the first half of the clue. Repeating the same process for the right-hand images revealed the second half of the clue. Read together, the full text was:

"Use the number on the gift giver extraordinaire as your starting location and move up two. The combination is the license plate number of the car from Fox and the Hound in the Emporium Window."

This team appears well on their way to deciphering the business card text. Photo by Adrienne Vincent-Phoenix.

The "gift giver extraordinaire" was a ticket in the packet given to each team at Key Station 2 that had a number printed on it. Teams used the combination from the license plate ("0136") to open a Main Street locker located two positions above the locker number printed on their ticket. We rented four lockers on the day of the game to avoid having every team trying to access a single locker location on Main Street.

Inside the locker was a sheet of paper that contained the final question:

"In celebration of the 100th anniversary of Walt Disney's birth, the statue "Partners" was rededicated to who?"

The answer was located on a plaque by the statue of Mickey Mouse and Walt Disney in the Central Plaza.

  • Correct answer – The Disneyland Cast.

Major Tom

Park maps rarely changed back in the 1980s, before the era of digital images. Teams were given the Tomorrowland portion of Disneyland park guides for every year of the decade to help solve this quest. A series of present-day images taken in Tomorrowland were printed on the quest sheet, and teams had to determine whether each image had been altered. If the image was unaltered, teams used the maps provided to determine what year the statement below that image occurred. For example, "Goodyear drops its sponsorship" corresponded to 1983, the first year in which "Goodyear" did not appear beside the Peoplemover attraction.

A team works the Major Tom quest, preparing to connect the years to reveal the correct words from the cloud. Photo by Adrienne Vincent-Phoenix.

Once teams determined the correct years, they connected the years in order on the word cloud provided to reveal the correct words for the final question:

"In his speech of what tomorrow offers what age does Walt mention?"

The answer to this question was found on the Tomorrowland dedication plaque at the land's entrance.

  • Correct answer – Atomic.

Key Station 3 – Fantasy

You Spin Me Round

King Arthur's Carrousel was relocated in 1983 during the extensive Fantasyland remodel, and provided the focal point for this quest. Each horse on the carrousel has a name, and teams were given a series of close-up images from the horses on the outer ring of the carrousel. Starting with Jingles (the horse with bells on its neck), teams identified each of the horses that followed around the outer ring based on the images and names provided.

This team works to find the right carrousel horses based on the images provided. Photo by Adrienne Vincent-Phoenix.

To solve this quests, teams used the two additional sheets of paper included. The first was a perforated sheet that separated into five strips, each strip containing the horse names and scrambled text; teams separated the strips and formed five paper rings. The second sheet was labeled with indicator arrows that teams rolled into a tube. Teams located the names of the horses they identified, and placed four of five rings in order on the tube, aligning them as indicated to reveal the decoded text.

This process was repeated four times, and the combined text spelled, "Type of ruler born of England." The answer was found on the nearby sword in the stone plaque.

  • Correct answer – Rightwise.

I Want Candy

Players had flashbacks to ABC Saturday mornings with this Gummi Bears-themed logic puzzle. The story went that the Gummi Bears used to live in ToonTown before they were evicted due to low gummi berry crop yields in Gummi Glen. The descendants of those bears returned to visit, and wanted to locate the houses where their relatives lived. The former residences are now commercial space, but their distinctive door buzzers made them easy to identify. Data points collected from around Toontown aided in the quest's solution to determine which former resident Gummi picked how many bushels of gummi berries and where each of them lived.

  • Correct answer:
No. of Bushels Gummi Bear Building Name
510 Cubbi Dog Pound
1901 Tummi Insurance
1928 Zummi Camera Shop
1932 Sunni Toontown Glass Factory
1939 Grammi Toontown Fire Department

A team checks in at the Key Station 3 to verify an answer. Photo by Adrienne Vincent-Phoenix.

Let's Go All the Way (Hero Quest)

After a team completed all of the quests for each key station (two for Basic teams and three for Advanced teams), they were given a "key." In the case of our game, these keys were 3.5-inch floppy discs with labels that contained a series of dashes and asterisks. When a team received their third and final key, they were given a quest sheet to would help them figure out just what to do with their discs.

A poem instructed teams to line up the labels side by side so that they "form[ed] a clue." One of the labels had text on it that read "Disneyland July 17, 1955." That, combined with the line, "a familiar welcome from opening day" led teams to Walt Disney's opening day speech, which could be found printed in locations within Disneyland.

The asterisks on the label revealed the letters in the welcome address that formed the final phrase, "Two day livery room and board." The new livery facade was recently added on Main Street, and the sign there stated that room and board is 55 cents. Teams did "a little math," and two days of room and board gave them $1.10.

  • Correct answer – $1.10.

Advanced Teams

After completing each of the two basic quests at each key station, Advanced teams received a third quest that had to be completed before receiving their key.

Dead Man's Party (Key 1)

Advanced teams received a half-sheet of paper and a quarter for this quest. The poem on the front of the sheet directed them to "have your destiny told by a marauder of the sea." Successful teams identified the Fortune Red machine in the Pieces of Eight shop in New Orleans Square as the source of their fortune. On the reverse side of the quest, a series of Jolly Roger flags were provided that corresponded to infamous pirate captains. When the captains' names were placed in the grid, the word "nicknames" could be read in the highlighted boxes (from bottom to top). Three of the captains listed on the fortune card (obtained by spending the quarter) have nicknames.

  • Correct answer – L'Olonnois, Blackbeard, and Black Bart.

Say, Say, Say (Key 2)

For this Advanced-only quest, teams were given a decoder pin and a quarter along with the poem instructing them to "learn a prophecy from a mystical woman in a store with candy." Using the final line from the fortune card obtained from Esmerelda in the Candy Palace as the key, teams decoded the letters on the back of the quest sheet to spell the final question, "What is the name of the bookseller on Main Street?" The bookseller's name was found inside the Starbucks.

  • Correct answer – Mr. Peavidy.

Cold Hearted (Key 3)

Teams were given a poem that led them to the construction walls around the Matterhorn. Signs on the walls depicted symbols along with titles. Teams used the number under each symbol depicted on the quest to determine what letter to use from the titles on the wall, revealing the phrase, "Edelweiss crest fruit."

Instead of being a nuisance, the construction walls around the Matterhorn provide additional game materials. Photo by Adrienne Vincent Phoenix.

The crest on the back of the nearby Edelweiss Snacks stand was decorated with lemons.

  • Correct answer – Lemons.

Portal Quests

Portal quests allowed to teams to earn extra points outside of the main key quests. The varying start and finish times of these quests required teams to use their time management skills to determine whether it was worth the points to attempt some of these feats.

A player surveys the landscape to find the right location for a current-day version of an '80s snapshot. Photo by Adrienne Vincent-Phoenix.

Hit Me With Your Best Shot (50 points)

Teams were given a sheet of 16 photos taken inside Disneyland park during the 1980s and told to go re-create four from a single row or column on the sheet provided. Unlike most games, teams were allowed to use a digital camera or smartphone (in airplane mode) to capture their photos for grading purposes (and for this quest only). Some of the images were more challenging than others, as many of the items had moved or disappeared in the intervening years. Our teams are sharing the photos they took as comments under the corresponding image in our Facebook album.

Don't You (up to 100 points)

Flashing back to the classic Disney films of the 1980s, including The Flight of the Navigator, Something Wicked This Way Comes, and Honey I Shrunk the Kids, teams could select from one of two scripts to memorize and perform. Teams were given an hour from picking up their script to performance from memory, and points were deducted based on how many mistakes were made. Who knew we had so many budding thespians among our MouseAdventure teams?

The members of Ladies and the Tramp perform their script before the judge. Photo by Adrienne Vincent-Phoenix.


Teams were not given trivia early on in the game for this edition. Instead, they had to take a raft out to Tom Sawyer Island and pick up the packet, where it also had to be returned. Teams could either choose to remain on the island and complete the trivia before leaving, or leave and come back, taking the risk that they would run out of time before being able to catch a raft back to the island. You can read the trivia questions and answers on our MousePad message board.

Event Photos

All team photos, plus a collection of candid (in-game) photos are hosted on our Google+ page. Click any of the following album covers to open the album in a new browser tab. You can leave comments on photos, download your favorites, and even order professional prints.

MouseAdventure Ready Player One Team Photos.

MouseAdventure Ready Player One Candids.


Results for MouseAdventure Ready Player One were announced at the closing festivities on Sunday night, March 15. We recognized the top three teams in the Returning Teams category, and the top team in each of the New Team and Family Team categories (Family teams include at least one player under 13). Winning teams received a prize package of Disney books, DVDs, collectibles, and candy. The winning teams, and their adjusted finish times, are:

Advanced Division

1st Place – Team #2, Goof! There It Is. Score: 662

2nd Place – Team #1, YM's Majesty. Score: 650

3rd Place – Team #5, Yensid's Apprentices. Score: 612

Basic Division

1st Place – Team #90, Smoketree Ranchers. Score: 616

2nd Place – Team #11, Cartridge Blowers. Score: 614

3rd Place – Team #2, Teamboat Willie. Score: 596

Best New Team – Basic

A team is eligible to compete in the New Team category if more than half of the players (two players out of a two-player team; two out of a three-player team; three out of a four-player team) are new to MouseAdventure. With some returning teams having as many as 20 events under their belt, we want to give new players a fighting chance to reach the winner's circle. There were 27 teams in the New Teams category for this event. The winning team is:

Best New Team – Team #148, Family Ties. Score: 484

Best Family Team

A team is eligible to compete in the Family Teams category if they have one or more players age 13 or younger. There were 16 in this category for this event. The winning team is:

Best Family Team – Team #74 (Basic), Club 34. Score: 430

MouseAdventure Masters

MouseAdventure Masters are those teams who, after taking first-place honors in any competitive division three times, are honored with retirement from future competitions. MouseAdventure Masters teams can participate in future events at no charge, and help serve as a benchmark for up-and-coming teams to measure against.

No Masters teams participated in this event. However, two new Masters teams were added to the roster. Family team "Club 34" and Advanced team "Goof! There It Is" both joined the Masters ranks with their first place wins.

Scores Spreadsheet

Open in a new browser tab

Team T-Shirt Contest

We love the creativity shown by our MouseAdventure teams in creating unique team shirts every event, especially when teams make the effort to incorporate the game theme into their design. Our staff voted on their favorite, and the fan favorite was determined by the post-game ballroom attendees. You can view all of the team T-shirt designs on our MousePad discussion forum.

  • Staff Favorite – Trader Sam's Head Sales Team
  • Fan Favorite – Flying Ducks

Staff & Crew Acknowledgements

(In alphabetical order and hopefully not omitting anyone)

  • Event Producers – Adrienne V-P, Joe.
  • Writers – Adrienne V-P, Chris M., Helga, Joe, Shoshana.
  • MouseAdventure Event Staff – Adrienne K, Steph, Tony.
  • MouseAdventure Volunteer Event Crew – Adam, Chris, Helga, Jen H, Kat, Katie, Kelsey, Ken, Kevin B, Teresa, Tommy M.
  • Special thanks to the event staff at Disney's Paradise Pier hotel and the staff at the Howard Johnson Anaheim Plaza Hotel.

Staff and crew pose before heading out for the day's event. Photo by MouseAdventure volunteer.


We're always working to make MouseAdventure better and more fun for our teams. There are some big changes in the works for future events, and your feedback is especially important as we start planning for 2015 and beyond. Keep an eye on your email inbox for a mailing containing the link, and sign up for the MouseAdventure newsletter if you aren't already a subscriber.

MouseAdventure Personal Edition

After every MouseAdventure, we always have lots of people asking if they can buy a copy of the game so that they can play on their own. Some people want a chance to go back and do the things they missed. Others were unable to join us on the day of the event and want to see what they missed. For various reasons we can't offer copies of the event just played, but we have put together a Personal Edition comprising several fun quests from past events. Note, though, that Disney parks are ever-changing places and we can't guarantee how far into the future a particular quest will continue to work.

Each copy will come in a spiral bound format for easy use with an answer key in the back providing some explanation of the puzzles, the correct answers, and how you should have found those answers. The price is $25 per packet and you can purchase up to four, so that you can play with friends or compete as two two-player teams. Orders will be shipped once a week, so delivery may take up to 2 weeks; all orders will be shipped first class mail.

Order MouseAdventure Personal Edition Packets

Upcoming Events

Keep in touch with MouseAdventure at, on Facebook and on Twitter (@MouseAdventure) for all the latest updates on our next events.

We post MouseAdventure updates in our weekly Disneyland Resort and Walt Disney World Updates, as well as on the front page of our site. We also strongly encourage you to sign up for our MouseAdventure mailing list to receive updates about future events as they are announced. Note: This is an opt-in only mailing list, which means that we have not already added the names of former MouseAdventure players to this list. If you would like to receive these updates, you will need to sign up for the list.

Note: Certain Internet service providers (namely Earthlink, Hotmail and, have been known to block MouseAdventure email even to subscribers who specifically request it. If you sign up for our newsletters using one of these providers, we can almost guarantee you won't receive it. The same goes for important registration information and confirmation for teams. We encourage you to consider using an alternate email address from well-behaved (and free) providers such as Gmail or Yahoo to receive MouseAdventure email.

Sign up for the MouseAdventure Mailing List.